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DestroyRenderList

bool DestroyRenderList(std::string _name);

Public function of the Epee Engine Class

Description:
Removes the render list _name from the RenderList vector and deletes the instance of the RenderList
Note: this will delete all sprockets that are in the RenderList.

Arguments:

Required:

std::string _name
Name of the RenderList to delete

Return Value:
returns true if the RenderList is deleted successfully, returns false otherwise

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Page last modified on April 02, 2008, at 04:19 PM