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Run XCode and Create a New Project and select SDL Application (for .35 and below) or [=SDL OpenGL Application for (for .331 Opengl preview version)=]

This will create a project with an example file and add in the SDL framework and/or the OpenGL FrameWork

Now you need to add in the additional frameworks.
There are two way to do this.

  1. Add the frameworks to you project.
    • Click the FrameWorks Folder and under it control-click on Linked FrameWorks folder
    • Select Existing Frame works add in the following frameworks
    • SDL_mixer.framework
    • SDL_gfx.framework(You DO NOT need this if you are using .331 Opengl Preview)
    • SDL_image.framework
    • SDL_ttf.framework
    • You may have to add header files as needed
  2. Add the frame works in through linker commands(this is easier than you think)
    • Select Project->Edit Active Target
    • On the left side select Linker Settings
    • Add the following line in the Linker Flags Field -framework SDL_mixer -framwork SDL_image -framework SDL_ttf
    • and add this line as well if you are not using the .331 opengl preview version -framework SDL_gfx
    • Note: You may have to add the path to the header file in the include path field if you get compile errors

Now add the following files to your project
tinystr.h
tinyxml.h
tinystr.cpp
tinyxml.cpp
tinyxmlerror.cpp
tinyxmlparser.cpp
and then add EpeeEngine.cpp and EpeeEngine.h

Now you are ready to write and compile you program.

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Page last modified on March 13, 2008, at 05:38 PM